Introducing: The new J2 RPG Server

Discussion relating to Minecraft and Minecraft servers
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A Ninja
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Re: Introducing: The new J2 RPG Server

Post by A Ninja » Sat Jan 25, 2014 9:23 pm

Someone should really post some pictures of this city and such.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Introducing: The new J2 RPG Server

Post by rockerboy » Sun Jan 26, 2014 10:59 am

I had a glitch where I was in a boat far away from spawn, and then I'd just glitch to spawn? Any ideas? I spent about an hour trying to get back to a base, and continually glitches to spawn.
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Re: Introducing: The new J2 RPG Server

Post by diego96 » Sun Jan 26, 2014 9:06 pm

First of all, thanks for submitting all this info about the bugs. We are doing everything possible to make your game-play more enjoyable.
For the nether. Idk what happen to it when it was created. So for now, don't build on the nether cause it will be deleted and created again.
Regarding the /tp toggle, we will get rid of the parties plugin and incorporate a new clan system. To put it more simple, its basically like "factions", but with no claiming land plus some other stuff (Note: its not the same as factions). You will be able to tp to your base when you set a home for your clan. The clan update will be added this week.
If you guys have any other bug you want to reports, feel free to post it here.
Nothing to see here.
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Re: Introducing: The new J2 RPG Server

Post by vxi » Mon Jan 27, 2014 12:07 am

Been playing for a bit on the server, I'd love it if anyone who wanted to party up or have me in their party messaged me or left me a note in Minecraft, or even just posted here. Thanks ^_^
Oh and if I join your party, you'll get free copies of my book ;D
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Re: Introducing: The new J2 RPG Server

Post by jmtokx » Wed Jan 29, 2014 9:13 pm

diego96 wrote:The clan update will be added this week.
Mayhaps share an exact day?
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Re: Introducing: The new J2 RPG Server

Post by ripto98 » Wed Jan 29, 2014 10:17 pm

Tomorthursfrisaturday.

There you are Jm.
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Re: Introducing: The new J2 RPG Server

Post by vxi » Thu Jan 30, 2014 11:33 am

Server back up, in case anyone didn't know.
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Re: Introducing: The new J2 RPG Server

Post by diego96 » Thu Jan 30, 2014 3:17 pm

New Features Added:
New Quests with better rewards.
Quest related to The End Portal (If you haven't find it yet)
Boss Fights (More coming every week).

Features to Come:
Clan System
Companion/Guard System (Maybe)

--------------------------------------------------
Have ideas to make J2 RPG better. Don't be shy and make a post here telling what we should implement or fix.
Nothing to see here.
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Re: Introducing: The new J2 RPG Server

Post by A Ninja » Thu Jan 30, 2014 3:24 pm

A Ninja wrote:Someone should really post some pictures of this city and such.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Introducing: The new J2 RPG Server

Post by vxi » Thu Jan 30, 2014 3:47 pm

A Ninja wrote:
A Ninja wrote:Someone should really post some pictures of this city and such.
Image
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Re: Introducing: The new J2 RPG Server

Post by jmtokx » Thu Jan 30, 2014 5:46 pm

diego96 wrote: Features to Come:
Clan System
Wheeeeeeeeen
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Re: Introducing: The new J2 RPG Server

Post by diego96 » Fri Jan 31, 2014 12:15 am

New Features Added:
Clan System is now LIVE! (For more information, read the first post.)
A /home command is now available with the use of Clans.
Fixed the Nether.
Fixed the Rogue "Assassins" skill.
Added new "Damos Master Quest Series" (2 Quest ATM, more coming soon.) and new areas in the Under City.
Fixed prices in enchantments and other items.
Removed Parties System.

Features to Come:
Companion/Guard System (Maybe)
Double Experience Weekend (Maybe)

--------------------------------------------------
Have ideas to make J2 RPG better. Don't be shy and make a post here telling what we should implement or fix.
Nothing to see here.
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Re: Introducing: The new J2 RPG Server

Post by jmtokx » Fri Jan 31, 2014 7:29 am

diego96 wrote:New Features Added:
Clan System is now LIVE! (For more information, read the first post.)
Fixed the Nether.
Guess where my weekend is going?
"Grammar. The difference between knowing your shit and knowing you're shit."
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Re: Introducing: The new J2 RPG Server

Post by vxi » Fri Jan 31, 2014 11:07 am

Are you sure the advertisement command is /ad? Because that isn't working for me. Do other players have to be online for it to work?
I remember trying to figure out what the command for something else was at one point and it giving me instructions on how to advertise, but I know what I typed wasn't /ad. I tried doing /[tab] to find out what the command was but I couldn't see it there.
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