-
Board index
-
- It is currently Sat Apr 27, 2024 11:02 pm
- All times are UTC-04:00
Anything dealing with the game Team Fortress 2 or the servers we host for it.
-
Helpful
- Posts: 17
- Joined: Fri Mar 28, 2014 11:49 am
Post
by Helpful » Mon Jan 05, 2015 9:50 am
A Ninja wrote:I believe it just took effect yesterday
I picked a great time to rejoin then
/sarcasm
why was it changed when there was no consensus, was there a vote I missed?
Is this temporary?
-
Maha
- Posts: 1356
- Joined: Tue May 28, 2013 10:32 pm
- Location: Charlotte, NC
Post
by Maha » Mon Jan 05, 2015 11:14 am
Helpful wrote:A Ninja wrote:I believe it just took effect yesterday
I picked a great time to rejoin then
/sarcasm
why was it changed when there was no consensus, was there a vote I missed?
Is this temporary?
Looking through the thread it looks like it's a mix of people for the change or people who don't care either way against the few who want it to stay the same.
It doesn't hurt to try it anyway. I personally didn't notice the change when I was playing last night until I came to this thread.
Personally I'm glad we're actually trying something different with it instead of ignoring all the complaining.
-
Mastermind1011
- Posts: 287
- Joined: Tue Jun 28, 2011 9:14 pm
Post
by Mastermind1011 » Mon Jan 05, 2015 11:33 am
I've definitely noticed a difference. I've noticed that I definitely have to be less reckless when I'm pocketed now, which is good. Means getting butt plugged is now less of a mindless affair. Heavies are still a terror when properly supported but at least now snipers can counter them again and every other class has a chance if they play perfectly (fun fact, all classes have burst weapons with maximum damage output between 500 and 600 points in a full clip).
-
Helpful
- Posts: 17
- Joined: Fri Mar 28, 2014 11:49 am
Post
by Helpful » Mon Jan 05, 2015 12:18 pm
Maha wrote: snip
So this is a temporary change?
-
Maha
- Posts: 1356
- Joined: Tue May 28, 2013 10:32 pm
- Location: Charlotte, NC
Post
by Maha » Mon Jan 05, 2015 12:21 pm
Helpful wrote:Maha wrote: snip
So this is a temporary change?
Depends on how well it's received would be my guess.
Now would probably be the best time for everyone to voice their opinions on where the issue should go from here.
-
Helpful
- Posts: 17
- Joined: Fri Mar 28, 2014 11:49 am
Post
by Helpful » Mon Jan 05, 2015 1:07 pm
Could the person (or group of people) who made this change please speak up?
Its really weird that a change this big was made with no announcement or even information about why it was done, if its permanent or not, if its not permanent how long it going to be, then how a decision will be made, etc, etc.
Its like if double damage was suddenly introduced with no explanation whatsoever.
-
rottencheeseCA
- Tall Man with Feelings
- Posts: 1262
- Joined: Thu Dec 23, 2010 12:56 am
- Location: San Diego,CA
Post
by rottencheeseCA » Tue Jan 06, 2015 9:01 pm
I played a little bit last night and it didn't seem like anyone was bothered by the change. I, for one, quite enjoyed ending medic heavy combos in one shot. Good work mastermind. I didn't believe anything would ever really change, but i am glad to be wrong
Django-Oh lord, take my lunch money. Please, don't hurt me!
Waterbear- You're dumb and stupid btw and i hate you for saying that forever
Adam- You are right. It's time we all stopped hiding. I'm a girl gamer and I know Joe, RottenCheese and Waterbear are too.
Otome Django~♥: keep frineds close, and you haters EVEN closer
-
Neelpos
- Error 404: Title not found
- Posts: 11122
- Joined: Sat May 10, 2008 6:47 pm
- Location: Southern California
Post
by Neelpos » Tue Jan 06, 2015 11:02 pm
Helpful wrote:Could the person (or group of people) who made this change please speak up?
Its really weird that a change this big was made with no announcement or even information about why it was done, if its permanent or not, if its not permanent how long it going to be, then how a decision will be made, etc, etc.
Yeah and give us your long form birth certificate too
Helpful wrote:Its like if double damage was suddenly introduced with no explanation whatsoever.
Not is' more like if 1.2x damage was suddenly introduced after a long thread with much discussion on the topic had been open for months. A shift from 2x
overheal to 1.5x is really not much considering.
Just give it a go and see how everyone likes or dislikes it.
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
-
Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Post
by Eviltechie » Wed Jan 07, 2015 12:10 am
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
-
Why?
- I DON'T MAKE MAPS!!!™
- Posts: 1443
- Joined: Fri Dec 19, 2008 10:09 pm
-
Contact:
Post
by Why? » Wed Jan 07, 2015 12:52 am
As long as we still have the slow overheal decay, I'm all for this change.
"Too awesome to play; too legit to quit." — Team Spectator Motto
-
loafozard
- XxBaker_RebornxX
- Posts: 376
- Joined: Sat Mar 09, 2013 9:13 pm
- Location: Texas
Post
by loafozard » Wed Jan 07, 2015 1:04 am
I mean, Im still up for having double overheal, but i do think that when the server pop is below 25 it should be at standard overheal.
Sirc001 wrote:Another player along with myself known as loaf of bread or something
Archer wrote:uWu chat daddy
-
KatanaRama
- Mind rike rock, body rike meatroaf.
- Posts: 785
- Joined: Sun Dec 01, 2013 11:58 pm
Post
by KatanaRama » Wed Jan 07, 2015 2:19 am
This ^ or 10x overheal
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
-
Ian7
- 【=◈︿◈=】
- Posts: 4781
- Joined: Sat Feb 28, 2009 11:58 pm
- Location: ColoradO
-
Contact:
Post
by Ian7 » Wed Jan 07, 2015 12:45 pm
I want silly sundays back.
RTD
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:
@ian7j2
-
Parasyte
- Posts: 1525
- Joined: Wed Jun 23, 2010 12:55 pm
Post
by Parasyte » Wed Jan 07, 2015 1:16 pm
I've been playing a lot of soldier, demo and pyro the past few nights and haven't noticed a difference with average server pop. Didn't even notice the extra overheal was gone until someone mentioned it. When the server is full, things can still be a bit cluster-fuckish (some maps far more than others) and a little extra overheal would be beneficial.
I would still suggest keeping the extra overheal for 25+ players, but only if headshots can kill a fully overhealed heavy. If backstabs can kill regardless of overheal, headshots should as well.
-
scobywhru
- Posts: 4773
- Joined: Tue Jul 29, 2008 9:12 pm
- Xfire: scobywhru
- Location: Fresno, CA
-
Contact:
Post
by scobywhru » Wed Jan 07, 2015 2:03 pm
Where is the 4x overheal that everyone wanted clearly admins don't read the thread well.
Hitchikers Guide to the Galaxy wrote:He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.