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CS:S ambient_generic problem

Posted: Wed Sep 24, 2014 5:16 pm
by ehlohel
I can't get an ambient_generic to play, at all, even if I use a logic_auto with OnMapSpawn or with a trigger_once, or any number of other things I've tried. No error shows in the console, and google hasn't yielded useful results. Any ideas? I've been told to use env_soundscape, but that doesn't allow you to actually use a particular sound - you have to select an ambient from a list.

Re: CS:S ambient_generic problem

Posted: Wed Sep 24, 2014 5:20 pm
by NIPPER
We just had this conversation in another thread, check it out:
http://forums.joe.to/viewtopic.php?f=245&t=72971

But that was CS:GO so :/