Custom Map Request Thread - PLEASE READ FIRST POST
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- Pelipper The Scarf God
- Posts: 279
- Joined: Tue Nov 26, 2013 8:14 pm
- Location: Colorado Springs, CO
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Hopefully I can test out trainsawlaser some time tonight
- dmitri ravinoff
- ıɹʇıɯp
- Posts: 444
- Joined: Sat Feb 08, 2014 4:55 am
- Location: In the bathrooms and the bad motels
Re: Custom Map Request Thread - PLEASE READ FIRST POST
dogbread should only be available for < 16 players. We played 10 v 10 today and it was a total shit fest. the only way to win is to spawn camp extremely aggressively, and there basically just isn't enough room for everyone. it seemed like it'd be much better with less players
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- A Ninja
- Professional Fun Killer
- Posts: 3847
- Joined: Thu Jun 21, 2007 12:36 am
- Location: Davis, CA
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Thanks for the heads up, changed it to work only with 16 players or less.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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- Posts: 216
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Re: Custom Map Request Thread - PLEASE READ FIRST POST
And thank god you did, pal. That was like hell in a payload map.A Ninja wrote:Thanks for the heads up, changed it to work only with 16 players or less.
Steam is BLU_Collar, PSN is GGLinear, and my LoL account name is Somber Rites.
It's been years since I've spoken with any of you, but if you ever want to play or just talk, feel free to contact me.
It's been years since I've spoken with any of you, but if you ever want to play or just talk, feel free to contact me.
- dmitri ravinoff
- ıɹʇıɯp
- Posts: 444
- Joined: Sat Feb 08, 2014 4:55 am
- Location: In the bathrooms and the bad motels
Re: Custom Map Request Thread - PLEASE READ FIRST POST
pl_curve needs to be updated to pl_5curve, which is the final version
download link: http://forums.tf2maps.net/showthread.php?t=18986
download link: http://forums.tf2maps.net/showthread.php?t=18986
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- A Ninja
- Professional Fun Killer
- Posts: 3847
- Joined: Thu Jun 21, 2007 12:36 am
- Location: Davis, CA
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Apparently we already had it, just not on the nominate list, switched them out.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
- dmitri ravinoff
- ıɹʇıɯp
- Posts: 444
- Joined: Sat Feb 08, 2014 4:55 am
- Location: In the bathrooms and the bad motels
Re: Custom Map Request Thread - PLEASE READ FIRST POST
thanks ninja!
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- dmitri ravinoff
- ıɹʇıɯp
- Posts: 444
- Joined: Sat Feb 08, 2014 4:55 am
- Location: In the bathrooms and the bad motels
Re: Custom Map Request Thread - PLEASE READ FIRST POST
tf4.joe.to
pl_coldtop_a3
http://forums.tf2maps.net/showthread.php?t=24155
cool looking pl map. under active development (_a3 came out yesterday)
tf4.joe.to
cp_sleekiercrete_a6
http://forums.tf2maps.net/showthread.php?t=24129
also under pretty active development
pl_coldtop_a3
http://forums.tf2maps.net/showthread.php?t=24155
cool looking pl map. under active development (_a3 came out yesterday)
tf4.joe.to
cp_sleekiercrete_a6
http://forums.tf2maps.net/showthread.php?t=24129
also under pretty active development
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- A Ninja
- Professional Fun Killer
- Posts: 3847
- Joined: Thu Jun 21, 2007 12:36 am
- Location: Davis, CA
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Updated:
cp_sunshine_rc5
koth_ramjam_b10
koth_probed_b8
cp_mudwater_b4
cp_glassworks_rc4
Will look at those maps as well, dmitri
cp_sunshine_rc5
koth_ramjam_b10
koth_probed_b8
cp_mudwater_b4
cp_glassworks_rc4
Will look at those maps as well, dmitri
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
- Jox
- Posts: 15
- Joined: Fri Jan 02, 2015 10:58 pm
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Any chance that cp_mountainlab could be added? I've been craving some but its not nominateable for some reason.
- Egan
- Posts: 3
- Joined: Fri Apr 03, 2015 1:50 pm
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Hey guys I am the author of pd_watergate, the variation of robot destruction map. I've been working on a new version for the last 2 months and while it's not complete yet, I was wondering if I could get some special testing from you guys, since you currently run the b5 version of the map (and I heard from a dmitri that you guys were looking for a new version).
The changes include:
- New gamemode: Kill players to make them drop beer on the ground, pick up beer and deposit these into the UFO beam that comes around every 50 seconds to score points. Whoever has the most amount of beer on them, for each team, will become a 'team leader' and get a portable dispenser buff.
- Slightly redesigned connectors to be more open and dynamic.
- It's now easier to get out of the water at mid.
- Spawn exit door is now behind the fence to make spawn camping harder.
- Lower spawn exit now has route that leads to mid's lower sewer.
- The finale sequence is shorter.
- The beer (used to be cash) that falls on the ground is now neutral and can be picked up by both teams.
- The score limit is now dependent on how many players are connected at the start of the round (players * 5).
The potential issue here though is that the map requires a plugin to function in its current state due to map-entity restrictions (eg: player outlines). The full plugin + source code + required extensions + bz2 map file is available to download from here: https://www.dropbox.com/s/sjqvani65d75u ... 2.zip?dl=0
The map filename is: pd_watergate_b6p
And it would be for: tf4.joe.to
My steam profile is located here: https://steamcommunity.com/id/pigsareit/.
I can answer any questions you may have here, through steam, or on your mumble.
The changes include:
- New gamemode: Kill players to make them drop beer on the ground, pick up beer and deposit these into the UFO beam that comes around every 50 seconds to score points. Whoever has the most amount of beer on them, for each team, will become a 'team leader' and get a portable dispenser buff.
- Slightly redesigned connectors to be more open and dynamic.
- It's now easier to get out of the water at mid.
- Spawn exit door is now behind the fence to make spawn camping harder.
- Lower spawn exit now has route that leads to mid's lower sewer.
- The finale sequence is shorter.
- The beer (used to be cash) that falls on the ground is now neutral and can be picked up by both teams.
- The score limit is now dependent on how many players are connected at the start of the round (players * 5).
The potential issue here though is that the map requires a plugin to function in its current state due to map-entity restrictions (eg: player outlines). The full plugin + source code + required extensions + bz2 map file is available to download from here: https://www.dropbox.com/s/sjqvani65d75u ... 2.zip?dl=0
The map filename is: pd_watergate_b6p
And it would be for: tf4.joe.to
My steam profile is located here: https://steamcommunity.com/id/pigsareit/.
I can answer any questions you may have here, through steam, or on your mumble.
Last edited by Egan on Tue Apr 28, 2015 4:41 pm, edited 1 time in total.
Mapper who made watergate, discovery, some joke maps, and some surf maps.
- dmitri ravinoff
- ıɹʇıɯp
- Posts: 444
- Joined: Sat Feb 08, 2014 4:55 am
- Location: In the bathrooms and the bad motels
Re: Custom Map Request Thread - PLEASE READ FIRST POST
tf4.joe.to
koth_wubwubwub_remix
http://forums.tf2maps.net/showthread.php?t=22393
remade version of wub wub.
also, bumping what Egan said.
koth_wubwubwub_remix
http://forums.tf2maps.net/showthread.php?t=22393
remade version of wub wub.
also, bumping what Egan said.
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- KatanaRama
- Mind rike rock, body rike meatroaf.
- Posts: 785
- Joined: Sun Dec 01, 2013 11:58 pm
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Yesyesyesyes. I need to experience this re-imagined euphoria.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
- A Ninja
- Professional Fun Killer
- Posts: 3847
- Joined: Thu Jun 21, 2007 12:36 am
- Location: Davis, CA
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Added cp_mountainlab to the nominate list
Added koth_wubwubwub_remix to the server, you'll need an admin to change to it.
I'll see if we can get the plugins needed for pd_watergate onto the server to get it to work, I'd love to try out the latest version.
Added koth_wubwubwub_remix to the server, you'll need an admin to change to it.
I'll see if we can get the plugins needed for pd_watergate onto the server to get it to work, I'd love to try out the latest version.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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- Pelipper The Scarf God
- Posts: 279
- Joined: Tue Nov 26, 2013 8:14 pm
- Location: Colorado Springs, CO
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Is koth_wubwubwub_remix one round only? If not can you set it to that?