Post
by AlphaKennyOne » Thu Jun 03, 2010 8:05 pm
Yeah, that's true. I'll hold off on the custom sounds, then. Maybe I can distort the official L4D2 music in some wacky way. That should still be ok, right? Since you mentioned it, we should decide on who does the intro & finale, and all that other stuff - and maybe make up some silly storyline for the whole campaign. In fact, i'll come up with something, right now.
What about having the campaign set in a world that starts off looking relatively normal, but becomes more and more abstract as the campaign continues, all resulting in some crazy-ass abstract finale fight in order to return the world to its normal state using some silly, unexplainable deus ex machina. Like, just the first part of the first map starts off in a normal setting like every other L4D campaign, then the abstract setting overtakes it more and more. My initial thought about how the finale would be, since we've used the idea enough in our CS maps, was to have it set in some big abstract dance club. The survivors must use the magical turntable to turn back time and restore peace to the world - and stuff. It would be cool to get club remixes of the game music for that segment, but that may be asking too much. How cool would that be, though? Would definitely make us stand out a bit.
That's just some preliminary ideas to help get the ball rolling. Also, I have a trial version of 3DS Max 2010 that's good for 17 more days. If anyone needs a basic prop for their map that isn't available in the SDK, I can make it. I just learned how to use Max and export models for use in source, so I can make basic stuff, but nothing too complex yet. If anyone has a prop they want in their map, and if i'm capable of making it, ask me and i'll give it a try. A bit early to ask, I know, but until I find a version of Max I can keep for longer, I can only do so much at the moment.
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